Fallout 4 Progress Quest Command

On
  1. Fallout 4 Progress Quest Command Center

Nov 16, 2015  Fallout 4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hunt down the quest id and theres a command to set the stage, which is different for lots of quests(for example, one quest might finish at '800' while another at '1200'). You can then set the stage for a specific quest to complete, and you'll instantly gain. How to force start a quest? (SPOILERS) - posted in Fallout 4 Technical Support: I was working on the quest Shattered, where explore Kellogs mind and get information on the institute. I completed this quest, but when I went to speak to Amari, she didnt give the dialog that should have been there. Instead, she used placeholder dialogue (Like, please do not kick or damage the memory loungers). The console is a debugging tool in the Windows version of Fallout 4. It is useful for altering content while in-game, but may be used to cheat as well. It cannot be used in the game console versions or in Survival mode. In order to access the console, you will need to use the key appropriate for.

About this mod

DLC-sized quest mod. Apr '17 Mod of the Month runner-up. 20 hours of game play with new factions, locations, player bases, and fully-voiced custom companions.

Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Nordhagen BeachRecommended
OAR FCR Companions Patch
Outcasts and Remnants (Rus)
Outcasts and Remnants - Fallout Equestria Patch (MLP)
Outcasts and Remnants - Quest Mod Plus (Ru)
Outcasts and Remnants - Quest Mod Plus - SPANISH
Outcasts and Remnants - Quest Mod Plus Chinese Translation
Outcasts and Remnants VIS - DEF_INV PatchRequired
Project Valkyriev1.2 or higher
Project Valkyrie (Spanish Translation)
Project Valkyrie - NC-Loads-AE-VIS Patch
Project Valkyrie Sorting TagsRequired
Sim Settlements - Leader Pack - Gannon's Overtly Adequate Trove (CANCELLED)

Fallout 4 Progress Quest Command Center

Fallout 4 Progress Quest Command
Permissions and credits

Credits and distribution permission

  • Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
  • Console modding permissionThis mod will not be available on Bethesda.net for console users

Author notes

- Under no circumstances is this mod permitted to be uploaded to a website other than Nexus Mods.
- Translations of the mod are welcome, but must be hosted on Nexus Mods only, with Outcasts and Remnants as a dependency.
- This mod will not be available on Bethesda.net for xBox or PS4 for a number of reasons. Please don't ask.
- Send a private message if you would like to use certain assets from this mod. This mod contains assets from other authors, which we have
permission to use, but that can't be redistributed without permission from the original authors.
- YouTube 'feature' reviews: Unless doing a full blind play-through and not monetizing your video, please obtain permission. You are not allowed to operate this mod in the course of any activity from which you derive revenue without permission.

Donation Points system

This mod is not opted-in to receive Donation Points

Key features of The Sims 3. Unlike the previous games, all clothing is available for all sims at all times, without having to go to any store to buy it. Download sims 3 for pc. Create your own house and family. Get your dream job.

Translations
  • Spanish
  • Russian

Translations available on the Nexus

LanguageName
RussianOutcasts and Remnants (Rus)
OtherOutcasts and Remnants - Quest Mod Plus Chinese Translation
SpanishOutcasts and Remnants - Quest Mod Plus - SPANISH
RussianOutcasts and Remnants - Quest Mod Plus (Ru)
Changelogs
  • Version 1.40

    • Combined change log for Outcasts & Remnants v1.40 and Project Valkyrie v1.20. Let the new versions overwrite the old ones. You can use the updated files on an existing save. You do not need a new game. Here are the changes:
    • - New Quest with Paladin Danse, “Breaking the News”. If you become Director of the Reformed Institute before completing “Blind Betrayal”, the wall terminal in the Robotics lab reveals that Danse is a synth. This starts the quest allowing you to 1) Help Danse come to grips with being a synth, or 2) Kill Danse, or 3) Help Danse kill himself.
    • Convincing Danse to live will allow the following: 1) Danse affinity no longer capped at 999 2) You get Danse’s affinity perk “Know Your Enemy” right away, for 20% more damage against Super Mutants, ghouls, and synths, 3) The BoS won’t shoot at Danse when he’s with you.
    • - New Quest with Arthur Maxson, “To New Beginnings”, where you can bring him along as a fully-voiced (and more humbled) companion, who also gives side missions to wipe out Super Mutants and Feral Ghouls. To access this content, check the terminal in the Director’s Quarters of the Reformed Institute and read the entry “Arthur Maxson”.
    • This only works if 1) You let Maxson live when Sarah overthrows him, 2) You’ve completed the quest “Break the Wheel” to fight off the Rhys counterstrike, 3) You’ve completed the quest “The Revolution will not be Televised” and chosen a peaceful ending for The Institute. No Conflict with Danse Dilemma mod.
    • - New companion, Carla. She’s located in the B.O.G. Bunker, wearing a black BoG Jumpsuit and medium length blonde hair. Recruit her anytime. Talks with Female Boston voice.
    • - Significantly improved headtracking on all conversations in the mod to make the camera transitions smoother and faster. Also adjusted audio levels and dialogue structure on several conversations so they flow better.
    • - The Henry Casdin orders to Rhys during the “Break the Wheel” quest now have an audio log (thanks Tyler Carr)
    • - Fixed Owen’s Youthful Energy Perk stats to match the description on AP Regeneration. (Thanks Blueraga for catching).
    • - Moved Preston’s jail sandbox marker so that player can talk to him through the bars if/when sending him to Diamond City jail.
    • - Choosing to kill Preston in the quest “Preston Garvey Must Pay” now auto-completes the quest “When Freedom Calls”. (Thank you to codered560)
    • - Valkyrie, Sarah, Fiona, and Synth Nora will sarcastically comment on your fashion choices only if player is completely nude instead of just wearing something skimpy.
    • - Moderately reduced ammo and health aid levels for certain vendor inventory and containers to accommodate Horizon users (Horizon not required), and lowered the XP gained by completing certain OAR quests.
    • - The Auto-Sell Your Stuff script will no longer conflict with the Auto-Sell Everything mod by SmithyPete (download that mod here if you want those Auto-Sell Your Stuff trunks in your settlements https://www.nexusmods.com/fallout4/mods/20547)
    • - Extra configuration options for Reformed Institute on Director’s Quarters terminal.
    • - Institute X-01 power armor paint becomes available upon completion of “The Revolution will not be Televised” quest. Or to get access to the paint at anytime via console command:
    • set pa_global_material_institute to 1
    • - Edited a few quest messages and quest objectives for clarity and fixed some typos.
    • - Back-end compatibility adjustments added for upcoming Depravity quest mod releasing in August. You will need v1.4 of OAR or higher to play Depravity.
  • Version 1.31

    • This is a minor bug fix update. If you're playing v1.30 and don't have any problems, you don't need to download this. There is not a Project Valkyrie update along with this. The update is just for Outcasts & Remnants.
    • Here's what changed from version 1.30:
    • - Fixed some dialogue conditions on Shannon combat lines so that other NPC's don't try to say them (thanks ToroMontana for catching).
    • - Fixed dialogue conditions on 4 Fiona combat lines directed at robots so that she actually says them (thanks ToroMontana for catching).
    • - Clarified a quest objective on the 'Quantitative Easing' quest (thanks TheAnomaly for suggesting)
    • - Fixed Vertibird typo on the BoG Intel terminal (thanks Fyrcynn for catching)
    • The only file in v1.31 that is different from v1.30 is the OutcastsAndRemnants.esp file. I could do this update as a hotfix, but those seem to be confusing to some users, so here's the whole file. Sorry in advance if that's not your thing.
  • Version 1.30

    • Combined change log for Outcasts & Remnants v1.30 and Project Valkyrie v1.10:
    • - New quest: “Break the Wheel”. Help Sarah deal with an insurgency group loyal to Henry Casdin, do what you’ve always wanted to do to Rhys, re-form Lyon’s Pride, and obtain Scribe Haylen as a companion. If you haven’t completed “Wag the Dog” yet, this new quest will start after you talk to Quinlan during that quest.
    • If you have completed “Wag the Dog” already, you’ll need the following console command to start the quest: SetStage xx1381B7 10. (replace the xx with the position of OAR in your load order. To get the full 8 digit quest ID, use console command: help BreakTheWheel 4).
    • - New quest: “Excess Baggage”. This is a rescue operation that will lead you to multiple locations in the Commonwealth. Completing the quest will yield a new female companion, Shannon, unless you decide to kill her. Read the terminals if you want a laugh. This quest will auto-start after “Prepared for the Future”, or if you’ve already completed that quest, just talk to Nate in the B.O.G. Bunker and ask him for work.
    • - New vanilla voiced companion: Veronica. She’s in the B.O.G Bunker. Black hair, custom jumpsuit, female BoS voice. You can recruit her at any time. In addition to regular companion functions, she’ll heal you + serve as a vendor to buy your junk or sell you essential supplies.
    • - Sarah Lyons is romanceable. Details on how to do it are here:
    • https://www.nexusmods.com/fallout4/articles/1487
    • - The desk terminal in Jack Cabot’s lab can now be used to skip the vanilla quests “Special Delivery” and “Emogene Takes a Lover”, fast forwarding straight to the part where you head to Parsons Insane Asylum with Jack, to rescue Valkyrie. (Thanks Lasse1001 for the suggestion).
    • - Added cooking stations to the following locations: Director’s Quarters of Reformed Institute, Sarah’s Bunker, B.O.G. Bunker, Vault-Tec Teleportation Hub, Raider Emporium, and Club Snuggle. Each of these locations should now have all the amenities (including internally linked storage) to serve as player homes.
    • - Upgraded the workbench area of the Reformed Institute Director’s Quarters so the cooking, armor, power armor, weapons, and chem stations all look modern. Thanks to AS Craftable Institute Stations by Doobot! Also added a TV/living room area to the downstairs of the Director’s Quarters.
    • - Expanded the Synth Processing area of the Reformed Institute and added new entrances and exits connecting the space to Robotics and the main concourse.
    • - Killing Preston Garvey during the quest “Preston Garvey Must Pay” will now remove all Preston Radiant quests from your quest log. If you kill him, don’t forget to loot his body and read the note.
    • - If jailing Preston in the quest “Preston Garvey Must Pay”, he is now set to “protected” instead of remaining “essential” so that if you change your mind you can kill him.
    • - The vanilla quests Mass Fusion, Tactical Thinking, From Within, and Battle of Bunker Hill will now remove themselves from your quest log after completing Carter’s mission in The Revolution will not be Televised.
    • - Sarah’s custom companion perk, “Sweet Revenge”, is now earned at the end of the quest “Break the Wheel” instead of near the end of “Wag the Dog”.
    • - The “Explore New Places” quests for Owen, Sarah, and Valkyrie no longer include Nahant Oceanological Society as a possible destination.
    • - The secret terminal in Chase’s Bunker is now set to novice difficulty instead of advanced.
    • - Locked the container with the bat on Mass Pike Interchange, in the quest “Initiation”, so that the bat can’t be grabbed by a Gunner NPC. Added knockback effect to the bat, and in exchange, lowered the damage.
    • - Initially disabled the ice machine located in the Diamond City hidden cafe in the Cold as Ice quest so that it can’t be grabbed before the quest starts.
    • - Decreased the number of respawning Raiders in Concord after the Connecting the Commonwealth quest.
    • - Made Vault-Tec Teleportation hub teleportation effects more performance friendly for low-end machines.
    • - Added sorting tags [Key] to the keys in the mod.
    • - In the quest “Wag the Dog”, Owen will walk faster to reach Sarah once in the bunker.
    • - In the quest “Wag the Dog”, Sarah and Owen will walk faster to reach Kells.
    • - Renamed reformed institute map marker to “Reformed Institute” and main concourse to “Institute Main Concourse”.
    • - Updated terminals in Reformed Institute Director’s Quarters and Robotics to clarify that player is in control of synth production, and additional synths are not created without player choosing to do so.
    • - Added brief conversation for Eve in Reformed Institute.
    • - Lowered music volume in time travel WWII dungeon.
    • - Jesse Porter’s eyes are clear now instead of bloodshot, and Sakuru Nagazi wears a gasmask.
    • - Edited the wording of various quest objectives and quest messages for clarity.
  • Version 1.23

    • Combined change log for Outcasts & Remnants v1.23 and Project Valkyrie v1.03:
      - Added 20% more dialogue for Synth Nora companion, mostly greeting and situational dialogue lines.
      - Added dialogue for the housecarls in Vault-Tec teleportation hub player home so they can now trade, buy/sell, etc.
      - Made the objective to locate Vanessa’s corpse easier in Valkyrie’s “Heir to the Throne” quest.
      - Adjusted Gabriel audio output override from 2D to SOMDialoguePlayer3D on most lines so he sounds more “in the world” and less “in your head”.
      - Valkyrie, Owen, and Sarah will no longer give side quests to Mahkra Fishpacking or Sentinel Site.
      - Added an optional file called “Project Valkyrie Boring Institute Music” which will replace the Reformed Institute music with three vanilla Institute music tracks, one additional vanilla track (the brief track that plays when you leave Vault 111), and one Fallout 2 track (Dreamtown).
      - Updated the optional file called “Custom Body Meshes and Skin Textures for PV Followers” to match keyword and inventory changes made to the NPC records in the base file from the previous update. If you already downloaded the previous version of this optional file, the only thing you need from the update is the .esp file (and not the textures or meshes).
      - Enabled compatibility with the upcoming mod Father Companion by ToroMontana, releasing in October 2018. Use Father Companion if you want Shaun/Father to live and/or to take him as a companion, in which case the ending of “The Revolution will not be Televised” will be slightly different. No mod dependencies are required between the two mods, as they are communicating with each other via previously unused vanilla global variables. Trailer for Father Companion here:
      https://www.youtube.com/watch?v=fppmDdKCPTU
      - A quest marker has been added to Mitch Murray’s terminal in the Harbormaster Hotel during the quest Prepared for the Future, as well as the terminal in Vault-Tec HQ. If you enjoy using in-game clues to explore without the aid of quest markers, turn quest markers off for this quest. The entire quest is designed to work with no quest markers, but over time some have requested more quest markers, so it’s easier to put quest markers on everything than to answer questions on the mod page. Sorry old-school Bethesda fans.
      - The BoG side missions to Harass the Institute stop being available after completing “The Revolution will not be Televised”.
      - The BoS quest “The Lost Patrol” will auto-complete after speaking with Kells in “Wag the Dog” so that there isn’t an objective to talk to Kells if he’s dead.
      - The Minutemen quest “Defend the Castle” is no longer available after convincing Preston to stand down in “The Revolution will not be Televised”.
      - The Greeter on the balcony in the reformed Institute now has a custom outfit to prevent an issue where another mod was overriding a vanilla outfit and making him wear underwear.
      - When teleporting to and from the Vault-Tec teleportation hub, the game no longer auto-saves and the teleport sequence in the lobby will affect FPS less for users on weaker PC’s and/or who experience issues when the game tries to auto-save.
      - Fast travel is now available to and from the Vault-Tec teleportation hub after the quest “Connecting the Commonwealth” is complete. A map marker enables at that point, allowing you to fast travel directly to the interior (for people who like the hub, but not using the teleporters). This feature will only work if you install this update on a play-through where you haven’t yet completed the “Connecting the Commonwealth” quest.
      - Added additional conditions on certain dialogue lines.
      - Renamed several inventory items and containers for easier identification and sorting, and adjusted a few inventory values.
      - Several typo fixes and minor tweaks to improve flow.
  • Version 1.22

    • Combined change log for Outcasts & Remnants v1.22 and Project Valkyrie v1.02. This is a minor bug fix and quality of life update:
      - Adjusted Glowing Sea Detention Center so you can fast travel in and out without ever needing to use the door (i.e. now compatible with the Atlas Summit mod)
      - Fixed Owen’s default A.I. package so he returns to the B.O.G bunker once dismissed.
      - Valkyrie, Owen, and Sarah will no longer give “Explore New Places” quests to locations with friendly synths like University Point, Boston Mayoral Shelter, and Federal Surveillance Center.
      - Added ShowWornItemsKeyword to each companion so you can change their outfits easier.
      - A certain Brotherhood officer can die via the hands of Owen and Sarah rather than waiting for player to shoot him.
      - You can now cancel the “Preston Garvey Must Pay” quest via the desk terminal on the top floor of the Enclave bunker that you read right before the quest triggers.
      - Puritans rejoice, party like it’s 1699! The VIP Room in the corner of the reformed Institute that you would otherwise never visit unless you secretly liked it, can now be configured to be completely G-rated via terminal in the Director’s quarters. What about the now obsolete SRB? If you don’t like the renovations, don’t go in there. Can you undo the darker wall textures, open floor plan, and less sh*tty furniture? This is Fallout. Endings have compromises. Deal with it.
      - Adjusted spawn points for certain Enclave and CoM NPC’s in the Back Bay and Dorchester Heights battles to slightly delay ambushes.
      - Hitler is tougher. Also, if you’re actually reading this change log, next time you kill Hitler, try grabbing the Tactical Nazi Barstool in front of his room. It’s a far more satisfying tool for beating an NPC to death slowly.
      - Fixed typo on Harbormaster Hotel quest objective in “Prepared for the Future”
      - Player Vertibird signal grenades now added to player’s inventory at end of “Wag the Dog”.
      - Rebalanced some of the vendor inventory levels. Horizon users: this is as low as we’re going. If you want to go lower, download the patch linked in the Project Valkyrie Q&A article.
      - Rebalanced the loot in the custom chem crates.
      - Terminal in Enclave residential basement has varying text depending on vanilla quest progress with respect to the Minutemen.
      - Terminal in Dirty Fred’s office has more thoughts on his dealings with the Institute.
      - Added limits on the petty caps fund for Teleportation Hub Player Home.
      - Fixed glitch where quest marker is still on Sarah during “Revolution will not be Televised” if you tell her that both Desdemona and Preston are dead.
      - The Railroad quest “Operation Ticonderoga” will no longer be available after making peace with Desdemona in “The Revolution will not be Televised”.
      - The Institute quests “Airship Down” and “End of the Line” will no longer be available after completing the Institute mission for Carter in “The Revolution will not be Televised”.
  • Version 1.21

    • Combined change log for OAR v1.21 and Project Valkyrie v1.01. This is a minor bug fix and quality of life update:
      - Adjusted the synth creation quest script in the Reformed Institute Robotics/Synth Production lab to prevent stack dumping. Synths are now created in batches of 10, controlled by the wall terminal in the Robotics/Synth Production lab.
      - The prisoners in the Glowing Sea Detention Center are now voiced.
      - Added the Teleport to/from Institute holotape to player’s inventory at an earlier stage in “The Revolution will not be Televised” and made it more friendly for players on survival mode.
      - Added extra script fragment to prevent Kells PA announcements on the Prydwen if he’s dead.
      - Accessing the Institute via Carter Beckett now completes “The Molecular Level”, if you haven’t already completed it, once you access the Institute, rather than at the end of “The Revolution will not be Televised”.
      - Adjusted Don Lincoln’s AI packages so that he shows up in the club after the correct quest stage.
      - Fixed typos on “Vault-Tec Management Kevlar” and “Vault-Tec Kevlar Suit” outfits.
      - Fixed typos on a couple terminals.
      - Adjusted values of certain shipments retrieved in side quests from 0 to 50.
      - Fixed the line “any new trouble spots?” for the male player so that it uses the male’s voice instead of the female’s voice, when asking Valkyrie for work.
      - Renamed Valkyrie’s cat.
      - Adjusted position of Valkyrie’s apartment door slightly to avoid conflict with Tales from the Commonwealth.
  • Version 1.20

    • This is an update to address minor bug fix and quality of life issues, and to add the assets and base records needed to run the Project Valkyrie expansion, if you choose to download that (August 5, 2018 release).
      Let version 1.2 overwrite any old versions of the mod that you’re using. Changes are:
      - Adjusted spawn timing on Mythic Deathclaw in Paradise Lost quest so that he can’t be killed until the proper quest stage.
      - To make crafting more convenient, added linked workbench storage in Raider Emporium, Teleportation Hub player home, Vault-Tec Bunker player home, Club Snuggle, and Brotherhood of Gold Bunker.
      - Changed the power armor in the Enclave Workshop to regular X-01 Armor so it is repairable.
      - Expanded various quest conversations so there is more back and forth dialogue between the player and the quest giver.
      - Fixed audio levels on certain conversations that were too soft or too loud.
      - Added charisma checks to some of the dialogue options in the photo shoot quests.
      - Fixed Papyrus script errors on the shower activators.
      - Added a fail-safe to vanilla quest Institutionalized (MQ207) to fix vanilla errors in the script properties that could sometimes prevent Father from talking to you in the opening scene.
      - Reclassified more of the enemy spawns in the Connecting the Commonwealth quest as non-respawning.
      - More custom voiced NPC’s in the B.O.G. Bunker
      - Minor tweaks and quality of life fixes.
  • Version 1.10

    • - Outcasts and Remnants is now standalone. Doesn't require Fusion City Rising to be installed, although still recommended so you can experience both stories. Note: since OAR is now standalone, the file size is significantly larger than previous versions.
      - Added 2 new custom-voiced pimps in Club Snuggle: Bryce Foster and Lukas Smakaho, and 3 new Pimp photo shoot quests accessible from the Pimp Magazine Holotape.
      - Adjusted Sakuru Nagazi in the “Raw Deal” quest so no chance of spawning as a female.
      - Photo studio cameras switched to correct direction.
      - Minor tweaks and bug fixes to v1.0 based on user comments.
  • Version 1.0

    • This update has lots of new content. Let version 1.0 overwrite any old versions of the mod that you’re using.
      The mod uses assets from other mods (with permission). Choose “yes” or “yes to all” if asked to overwrite. The exception is if you previously customized any outfits from the mod and want to retain the custom shapes you made, choose 'no' on those.
      There are 23 new quests in this update. If you’re starting new and haven’t played the mod before, the quests will start automatically for you. If you’ve already played all 7 quests in Outcasts and Remnants v0.95e, you’ll need to find most of the new quests on your own, by doing the following:
      1) Visit Club Snuggle, located along located along the Charles River northeast of Diamond City and across the river from CIT and Greenetech Genetics. There’s a blue door with an “open” sign on the right and a Nuka Cola vending machine on the left. Talking to Sawyer, the guy behind the counter, and asking him for work, will lead to 14 quests. Talking to Fred, the guy in the black tuxedo, and asking him for work, will lead to 2 quests.
      2) Visit the Brotherhood of Gold bunker and access the terminal on the top floor. This will lead to 5 side mission quests that are repeatable.
      3) After you complete the quest “Quantitative Easing”, given by Sam Cruel, talk to Mike McBride in the Brotherhood of Gold bunker. He will give you the quest “Paradise Lost”. If the dialogue doesn't come up for you, then:
      1) Open the console with the ~ key, then type: help paradise 4. Then enter.
      2) An 8 digit code will come up. Type setstage xxxxxxxx 10 (but replace the x's with the 8 digit code). Then enter.
      3) Exit console, wait 10-15 seconds, then talk to Mike.
      4) After you complete the quest “In Plain Sight”, talk to Preston Garvey if you want to punish him. If his dialogue doesn't come up, then:
      1) Open the console with the ~ key, then type: help confrontpreston 4. Then enter.
      2) An 8 digit code will come up. Type setstage xxxxxxxx 10 (but replace the x's with the 8 digit code). Then enter.
      3) Exit console, wait 10-15 seconds, then talk to Preston.
      Version 1.0 features:
      - The Back Bay Players pimp gang now has their own nightclub, “Club Snuggle”. See above for how to access. The club has about 50 NPC’s (pimps, patrons, vendors, prostitutes, exotic dancers), and can be used as a player base + place to get new quests.
      - Gabriel is now a full companion with more voice lines and a personal quest. You can either recruit him right away, or wait until the quest “Paradise Lost” comes up.
      - New quests, “Raw Deal” and “Pimp Errands”, given by Dirty Fred, the leader of the Back Players. Visit Club Snuggle and ask Fred for work. He’s usually hanging out in or near the office downstairs behind the front counter. “Pimp Errands” is repeatable to new locations.
      - New quests, “Tools of the Trade”, “Pimp Drugs”, “Selling Skin”, “Secret Ingredients”, “Sending a Message”, and “Pimpin for Parts”, given by Sawyer, the guy behind the counter at the front of Club Snuggle. The “Selling Skin” quest leads to (currently) 8 additional quests where you help the Back Bay Players start an adult magazine. 'Sending a Message' and 'Pimpin for Parts' are repeatable.
      - New quest, “Paradise Lost”. This is the personal quest for Gabriel that involves surviving Deathclaw Valley, tracking down a GECK, and avenging Gabriel’s father. To start, talk to Mike McBride in the Brotherhood of Gold bunker after completing the quest Quantitative Easing (given by Sam at Raider Emporium). If Gabriel is currently your companion, dismiss him before doing the quest.
      - New quest, “Preston Garvey Must Pay”. Confront Preston Garvey after completing the quest “In Plain Sight” where you infiltrate the Enclave bunker. There are options to kill Preston, send him to jail, fine him, or let him off with a warning.
      - Five new Brotherhood of Gold quests. Visit the Notice Board terminal on the top floor of the Brotherhood of Gold bunker. It will issue a “BOG Mission Holotape” in the receptacle below the terminal. Use the holotape, which will let you choose from any of the following 5 missions: Bounty hunting, Technology retrieval, Harass the Institute, Troll the Brotherhood of Steel, or Eliminate the Gunners.
      These B.O.G. quests are all repeatable to new locations. You can cancel a mission mid-quest if you don’t like it and get a new one. These missions are an attempt to address the vanilla game’s radiant quest system and make these types of quests fun, i.e. less talking and traveling, with more action and rewards.
      - Added a Teleport Companion holotape that will teleport any Fusion City Rising or Outcasts & Remnants companion to you if they get lost. The teleport holotape is automatically added to your inventory at the end of the quest Initiation. Or you can add it directly using console command: help teleport 4. That will give you the 8 digit code, then use the player.additem console command.
      - You can now encounter and learn the fate of Don Lincoln after the events of the quest “Prepared for the Future”. Not going to spoil where, but do the new quests, read the terminals, talk to the new characters, and you’ll likely run across him and discover how he got there.
      - The Super Mutants near the Raider Emporium are now non-respawning. Same for certain enemy NPC’s in the Concord, Lexington, Malden, and Cambridge areas, so those areas won’t become permanent warzones.
      - Added additional armor and headgear variations for Enclave NPC’s
      - In the Vault-Tec Teleportation Hub player home, there is now a terminal that allows you to disable the house guests if you choose.
      - You can now talk to Chuck to start the quest “Initiation” if the quest doesn’t start automatically in the Pip Boy.
      - Minor bug fixes/tweaks for Outcasts & Remnants v0.95e and for Fusion City Rising v1.0 (let any OAR files override the version you downloaded from the FCR mod page).
      - Added a fail-safe to the Harbormaster Hotel vanilla hall obstruction in case another mod edits the same cell.
  • Version 0.95e

    • - Added a player home in Vault-Tec Hub, located off the room with the arcade machines.
      - Fixed issue where companions sometimes wouldn’t follow through the Vault-Tec teleportation hub to the new location.
      - Added an OAR & FCR Companion Locator to easily locate lost companions from vanilla, Fusion City Rising, and Outcasts & Remnants. The locator is automatically added to player inventory after talking to Jesse Porter during the quest 'In Plain Sight', and can also be crafted at a chem station under the Utility category.
      - Added a button at the entrance to Gabriel's cabin that allows the player to enable Gabriel and Brutus as companions if desired.
      - Fixed issue where Vatiwah wouldn’t speak if spoken to before talking with Sam Cruel during the quest 'Initiation'.
      - Fixed dialogue tree for Sam Cruel if talking to him before returning the bat to Vatiwah in the quest 'Initiation'.
      - Added new voice lines for Sam Cruel, fixed audio volume on several existing lines, and randomized his greetings.
      - Fixed issue where Vertibird Ben would occasionally stare to the side when speaking during the last part of his dialogue.
      - Adjusted locks on Enclave doors to prevent heading the wrong direction during the quest.
      - Removed weapons from Enclave prisoners.
      - Clarified quest objectives in prison break scene to avoid confusion.
      - Added additional armor style for Children of Mises NPC’s.
      - Added time travel terminal entries to Doc Brown’s terminal and adjusted player dialogue with Doc Brown.
      - Added a certain group of meddling kids and other familiar faces to the Vault-Tec Prison.
      - Added a quest marker to Davidson’s wall safe in Layton Towers.
      - Adjusted enemy spawns in Vault-Tec Lobby.
      - Added functional return memory pod and auto-save script to B.O.G memory pod sequence called “Dream a Little Dream”.
      - Lowered cell music in “Disasterpiece Theater” memory pod sequence and swapped in a new scene.
      - Added Vertibird Ben and Doc Brown to end credits scene.
      - Ash says “Groovy” more often and now has a “Boomstick” line.
      - Swapped out more worn looking patio furniture on B.O.G. bunker roof.
      - Fixed seam in Harbormaster Hotel hallway leading to Mitch Murray’s room.
      - Fixed z-fighting on Brotherhood of Gold library books
      - Removed random sink sticking through wall in Federal Reserve Bank
      - Moved category of AP bolt for ammo crafting into the Utility category.
      - Adjusted miscellaneous minor quality-of-life mod issues.
  • Version 0.95d

    • - The random NPC's in Vault-Tec Teleportation Hub, Vault-Tec Operations, and Vault-Tec Residential will now speak with you.
      - Fixed a bug where, when asking a companion to follow, there would be a 4-5 second delay before the companion responded.
      - Renamed an Easter Egg inventory item to a new name based on user suggestion.
      - Minor dialogue audio tweaks
      - Changed a few containers in Enclave Bunker from Respawning to Non-Respawning (immersion fix).
      - Adjusted the sound on Ash's Ripper to address a vanilla bug where the Ripper sound keeps playing when not in use.