Mods For Fallout 76
Power Armor Mods in Fallout 76 are modifications that can improve Armor both Stats and usage wise. Power Armor Modification are rare items that can only be found and or bought from vendors. So rare in fact that players resorting to server hoping until said vendors are found selling said items and their recipes.
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UsageEdit
In Fallout 76, junk items are used to craft new armor and armor modifications at an armor workbench. Investment in the Armorer perk is required to craft higher quality modifications. Scrapping armor pieces or finding plans unlocks further modifications at the workbench.
Raider armor modsEdit
Modifications for raider armor.
Raider chest armor modsEdit
- Material
Mod | Description | Armor prefix | Perk(s) required | Components | Base ID | |||||
---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard. | – | – | – | – | – | – | – | – | ???????? |
Tempered | Improves damage and energy resistance. | Tempered | +12 | +11 | – | +0.33 | +12 | – | Adhesive x1 Cloth x1 Steel x7 | ???????? |
Welded | Improves damage and energy resistance. | Welded | +9 | +4 | – | +0.22 | +4 | – | Adhesive x1 Cloth x1 Steel x1 | ???????? |
- Miscellaneous
Mod | Description | Armor prefix | Perk(s) required | Components | Base ID | |||||
---|---|---|---|---|---|---|---|---|---|---|
Asbestos lining | Reduced energy damage and immune to being set on fire. | Asbestos lined | – | +15 | – | +0.67 | +12 | – | Adhesive x2 Asbestos x5 Ballistic fiber x3 Rubber x2 | ???????? |
Deep pocketed | Improved carrying capacity (+10). | Deep pocketed | – | – | – | +0.33 | +20 | Armorer 3 | Cloth x5 Gold x7 Leather x6 Screw x6 | ???????? |
Lead lined | Reduces radiation damage. | Lead lined | – | – | +10 | +0.67 | +28 | – | Adhesive x3 Lead x4 Screw x2 | ???????? |
Pneumatic | Reduces the magnitude of incoming staggers. | Pneumatic | – | – | – | +0.45 | +20 | – | Adhesive x4 Aluminum x3 Ballistic fiber x3 Lead x4 | ???????? |
Pocketed | Improves carrying capacity (+15). | Pocketed | – | – | – | +0.56 | +32 | – | Adhesive x1 Cloth x2 Leather x2 | ???????? |
Raider arm armor modsEdit
MaterialEdit
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MiscellaneousEdit
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Raider leg armor modsEdit
MaterialEdit
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MiscellaneousEdit
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Leather armor modsEdit
Modifications for leather armor.
Leather chest armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 4 | 10 | Standard. | 4 | – | ???????? |
Boiled leather | 5 | 11 | Improves Damage and Energy Resistance. | 4.4 | – | ???????? |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Asbestos Lining | +15 | Reduced Energy Damage and immune to being set on fire. | – | +1.2 | – | ???????? |
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Leather arm armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 1 | 2 | Standard. | 2 | – | ???????? |
Boiled leather | 2 | 3 | Improves Damage and Energy Resistance. | 2.2 | – | ???????? |
Girded leather | 2 | 4 | Improves Damage and Energy Resistance. | 2.3 | – | ???????? |
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Leather leg armor modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 1 | 2 | Standard. | 2.25 | – | ???????? |
Boiled leather | 2 | 3 | Improves Damage and Energy Resistance. | 2.48 | – | ???????? |
MiscellaneousEdit
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Metal armor modsEdit
Modifications for metal armor.
Metal chest modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 20 | 3 | Standard. | 5.5 | – | ???????? |
Painted metal | 26 | 4 | Improves Damage and Energy Resistance. | 6.05 | – | ???????? |
MiscellaneousEdit
Mod | Damage Resist Mod | Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter build | Reduces weight. | AP +2 | -2.2 | – | ???????? |
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Metal arm modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 8 | 1 | Standard. | 2.5 | – | ???????? |
Painted metal | 11 | 2 | Improves Damage and Energy Resistance. | 2.75 | – | ???????? |
MiscellaneousEdit
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Mods For Powerfist Fallout 76
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Metal leg modsEdit
MaterialEdit
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 8 | 1 | Standard. | 2.5 | – | ???????? |
Painted metal | 11 | 2 | Improves Damage and Energy Resistance. | 2.75 | – | ???????? |
MiscellaneousEdit
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Mods For Grognak Axe Fallout 76
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Modifications (or mods, for short) are a huge part of the experience when it comes to previous Bethesda games like Fallout 4 and The Elder Scrolls V: Skyrim, but what about Fallout 76? Supporting mods in the online-only game is a new type of challenge, but at a hands-on press event attended by Inverse, the developer explained how it plans to bring the feature to its latest game on all platforms, Xbox One and PS4 included.
“It is our intention to allow console players to experience mods as well,” Bethesda development director Chris Meyer said at a roundtable discussion.
That’s the good news. The bad news is that it could be a while before mods actually become available in Fallout 76. Speaking to GameSpot, Bethesda marketing chief Pete Hines suggested that mods might not launch in the new game until November 2019 (that’s a full year after the game’s official release date).
“It’s going to be a lot of work,” he said, “but mods and private servers are definitely coming.”
Mods For Weapons Fallout 76
At the press event we attended, Meyer offered a similar forecast for mods in Fallout 76, explaining that Bethesda will need to develop a new system in the future before anything official can be announced. However, he did offer some insight into how mods will work when the do launch.
Here’s the full quote we got from Meyer:
“The intention is sometime after launch and we’re not giving any timeframe for that, but we will allow players to run private worlds, and then doing that also allows us to introduce modding as well. With public servers, there’s really no effective way to do mods, but with private words, our hope is that we’ll let players be able to mod to their heart’s content and build whatever world they want to do and then have other people come and join them. We’d probably then silo them off so you can’t take a character there, gear them up, and then go back to a public world, but that is the intention in the future.”
So it sounds like once Fallout 76 mods do launch they’ll be limited to private matches hosted by players who want to explore the wasteland with a select group of friends, rather than a couple dozen random strangers. That makes a lot of sense since allowing mods on regular servers would pretty much guarantee total chaos.
Assuming that mods do hit Fallout 76 roughly a year after the game’s initial launch, it could also give the game a sort of second wind and convince any remaining holdouts to try it for themselves. But if you’re a die-hard Fallout fan you’ll probably still want to pick up the latest title as soon as it hits stores next month — or even sooner.
Fallout 76 launches November 14. Pre-order it now to check out the beta later this month.