Age Of Empires 3 Home City Level

On

How do you obtain home city levels in Age of Empires 3 The War Chiefs Sometimes when I play I obtain levels in my home city but most of the time I don;t obtain any levels This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread. As the player's Home City increases in level, more Politicians.

Hi, Denise21,

This question belongs in the Age of Empires III Forum where the gamers would be better able to explain rules and strategy to you.

Age of Empires III uses a 'Politician System' to grant bonuses on a successful advancement to another age. When a player chooses to advance to the next age, they are given the choice of two or more 'Politicians' that provide them with a different bonus on choosing them. The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, 'The Naturalist' gives the player four cows. As the player's Home City increases in level, more Politicians are unlocked—at a rate of one for every ten Home City levels—up to level 60.

The Home City is composed of five main buildings from which the player chooses their new shipment cards and customizations: The New World Trading Company, the Military Academy, the Cathedral, the Manufacturing Plant and the Harbor. Players can also access the Home City during a match by clicking on the 'Home City' button represented on the HUD as the nation's flag. The Home City functions differently inside a game. Instead of customizing a Home City or choosing cards, a player can ship cards chosen before the game (and added to a deck).

During the course of a game, players gain XP (experience) by completing actions such as constructing buildings, training units, killing enemies and collecting treasures. Whenever a certain amount of experience points are gained, the player can make use of a shipment from their respective Home City. Shipments slow down as the game goes on, since more XP is required with every consecutive shipment. This XP is also added directly to the home city and is collected over multiple games, allowing it to level up over time. Players can gear their cards into three different combinations: 'Boom' (economic combinations), 'Rush' (military combinations), or 'Turtle' (defensive combinations). The first few cards chosen are automatically added to the player's portfolio, where it can be copied onto a deck for use in a game. Later in the game, cards have to be manually chosen because of the limit of cards in one deck. Most cards are available to all civilizations, but some are unique to one. If the Home City being played has more than one deck, the player must select which to use when the first shipment is sent. During a game, players keep this initial deck; this feature encourages players to build decks that are customized for the map being played on, or that counter other civilizations. The decks support twenty cards. As the Home City improves by level, you may gain an extra card slot for the decks for every 10 levels.

Strategy Guide/Walkthrough/FAQ
Advertisement
Cheat Codes
  • The British Home City, London. A Home City is the capital city of a civilization that delivers economic and military shipments to a player's in-game colony, adding extra functionality to normal gameplay. The Home City concept is a feature first introduced in Age of Empires III.
  • Age Of Empires 3 Cheats all code and secrets working fine. So you can use all the codes listed below. Age Of Empires 3 is a very famous real-time strategy video game. Age Of Empires Cheats. It has been developed by big giants Microsoft Corporation’s Ensemble Studios. Age Of Empires 3 has been published by Microsoft Game Studios.

Install Age Of Empires 3

While playing the game, press [Enter] to display the chat window. Then, type one of following codes to activate the corresponding cheat function:

Result Cheat Code
10,000 coinGive me liberty or give me coin
10,000 foodMedium Rare Please
10,000 wood<censored>
10,000 experience pointsNova & Orion
100x gather/build ratesSpeed always wins
Win single player missionthis is too hard
Disable fog of warX marks the spot
Spawns Mediocre Bombard at Home City
gather point
Ya gotta make do with what ya got
Spawn big red monster trucktuck tuck tuck
'Musketeer'ed!' when killed by MusketeersSooo Good
Fatten animals on mapA recent study indicated that 100% of herdables are obese
Edit resources

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'proto.xml' file in the 'data' directory in the game folder. Note: You may first need to uncheck the 'Read Only' attribute of that file's properties in Windows Explorer. Search for the text 'CrateOf'. You will find CrateofFood, CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these entries, find the tag 'InitialResourceCount' and change the count to whatever desired. For example, the normal crates each have '100.000' of the resources. You can change the '100' to '99999.000', etc. Make sure you do this for all the crates; sometimes a map will give you a large crate of something, and smaller ones of something else, etc. This works best because every map you play in Campaign mode or Skirmish mode starts you with some 'crates' of resources, which your settlers will gather out. This will edit the crates to have large amounts of resources in them. However, it still takes a long time to get the resources out of the crate for the settlers, because there are so many. If you are impatient, search for 'Settler' in the 'proto.xml' file and find the tag for GatherCrate. Change the value to whatever desired, preferably something very high (for example, '99999'). They will pull the resources out of the crate instantly.

Easy experience points

To get easy experience for your home town, start a Skirmish, choose the Sandbox difficulty setting, and the smallest map. Win the game the fastest way possible. You will receive the usual amount of experience, but can do this as many times as desired. If desired, use the cheats to win the game quicker and easier.

Grove Street OG's Big Smoke and Ryder, are trying to setup a new drug business with the Loco Syndicate. Jizzy B and T-Bone Mendez are also involved. Gta Sweet refuses to take part, saying that it would damage the hood.LSPD's anti-gang unitThere is only one type of crime in Los Santos. The Loco Syndicate is run by Mike Toreno, a shady CIA agent.

Revealing the entire map

Save your game and resign. The map will be shown to you as if you had lost. Then, just load the game and keep playing. Note: The map will be shown only between clicking to resign and choosing to quit. It will not continue like this when you start the loaded game.

Invincible units

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'proto.xml' file in the 'data' directory in the game folder. Find a the heading for a unit in the file (for example, 'Explorer'). Locate the area below the heading that starts with the <Flag> tags. Add a new line under that area with:

City
    <Flag>Invulnerable</Flag>
    <Flag>DoNotDieAtZeroHitpoints</Flag>
Super heroes

This is similar to the 'Edit resources' trick, except only your side benefits and not the CPU. This trick will enable your hero character to move very fast on the map; have lots of hit points; destroy any enemy unit/building in one click; etc. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'proto.xml' file in the 'data' directory in the game folder. Search for your hero's first name plus 'SPC'. For example, for 'Amelia', it is 'SPCAmelia'. You should find something that looks like the following:

</Unit>
<Unit id ='458' name ='SPCAmelia'>

The XML tags of interests are as follows:

<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<TurnRate>18.0000</TurnRate>
<InitialHitpoints>850.0000</InitialHitpoints>
<MaxHitpoints>850.0000</MaxHitpoints>
<LOS>24.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>

Change the above values to create a super hero, as follows.

<MaxVelocity>50.0000</MaxVelocity>
<MaxRunVelocity>70.0000</MaxRunVelocity>
<TurnRate>68.0000</TurnRate>
<InitialHitpoints>99999.0000</InitialHitpoints>
<MaxHitpoints>99999.0000</MaxHitpoints>
<LOS>99.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>1.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
</ProtoAction>

Note: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values too high. This will cause your character to 'jump' instantly from one spot to the next because their movement speed is so fast. This makes it difficult to move/track your character around the map. The <ROF> or rate of fire should be set to a low value. This acts as a delay. The lower the value, the lesser the delay. Note: You can test your changes while the game is running. Just save the current game. Switch over to your text editor, then make changes to 'proto.xml' and save the file. Switch back to the game, then reload saved game.